Findings – Linear mixed‐effects models, controlling for gender, grade, and geographic location revealed significant time by group effects for knowledge of safe cooking temperatures for animal proteins and danger zone hazard prevention, and usual produce washing behaviors. The control group ( n =365) completed the same activities at similar intervals but did not have access to the game until after the follow‐up test. Design/methodology/approach – The experimental group ( n =903) completed the following activities about one week apart from each other: pretest, played the game, posttest, and follow‐up test. Purpose – The purpose of this paper is to assess the effect of Ninja Kitchen, a food safety educational video game, on middle school students' food safety knowledge, psychographic characteristics, and usual and intended behaviors. ![]() ![]() Ninja Kitchen to the rescue Evaluation of a food safety education game for middle school youth Ninja Kitchen to the rescue Evaluation of a food safety education game for middle school youth
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